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Achievement (video gaming) : ウィキペディア英語版 | Achievement (video gaming)
In video gaming parlance, an achievement, also sometimes known as a trophy, badge, award, stamp, medal or challenge, is a meta-goal defined outside of a game's parameters. Unlike the systems of quests or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of archievements usually takes place outside the confines of the game environment and architecture. Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is referred to as ''unlocking'' the achievement. Despite the usual connotations of the term, ''unlocking'' an achievement does not generally pave the way for future actions with the same achievement. ==Purpose and motivation== Achievements are included within games to extend the title's longevity and provide players with the impetus to more than simply complete the game but find all of its secrets. They are effectively arbitrary challenges laid out by the developer to be met by the player. These achievements may coincide with the inherent goals of the game itself, such as completing a level, with secondary goals such as finding secret power-ups or levels, or may also be independent of the game's primary or secondary goals, such as playing a certain number of times, viewing a video, beating a certain number of online opponents or completing a level in a certain amount of time. Certain achievements may refer to other achievements - many games have one achievement that require the player to have gained every other achievement. Unlike secrets, which traditionally provided some kind of direct benefit to the player in the form of easier gameplay (such as the warp pipe in ''Super Mario Bros.'') or additional gameplay features (such as hidden weapons or levels in first-person shooters like ''Doom'') even though they might have criteria similar to achievements in order to unlock, the narrative-independent nature of achievements allows them to be fulfilled without needing to provide the player with any benefit or additional feature. In addition, the achievements used in gaming are usually visible outside the game environment (for example, on the Internet) and form part of the online profile for the player (Gamertag for Microsoft's Live Anywhere network, for both Xbox 360 titles and Games for Windows - Live supported PC Games, PSN ID for PlayStation Network (PSN)) or a particular character (Achievement Points in World of Warcraft). The motivation for the player to gain achievements lies in maximizing their own general cross-title score (known as Gamerscore on Live and Trophy Level on PSN) and obtaining recognition for their performance due to the publication of their achievement/trophy profiles. Some players pursue the unlocking of achievements as a goal in itself, without especially seeking to enjoy the game that awards them. Some implementations use a system of achievements that provide direct benefits to the gameplay, although the award is usually not congruent with the achievement itself. One example of such an implementation are "challenges" found in the multiplayer portions of the later ''Call of Duty'' titles. Challenges here may include a certain number of headshots or kills and are rewarded not only with the completion of the achievement but also a bonus item that can be equipped. ''Team Fortress 2'' features 3 ''milestones'' for each of the nine classes. When a milestone is reached by obtaining a specific number of achievements for each class, the player will be awarded a non-tradable weapon unique to that class.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Achievement (video gaming)」の詳細全文を読む
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